Cartoon Network Original Shorts Beat Monsters Now On YouTube

Cartoon Network Original Shorts Beat Monsters Now On YouTube

Cartoon Network Original Shorts Beat Monsters Now On YouTube

Over the past week, Cartoon Network Southeast Asia and Cartoon Network Australia has been uploading the first few animated shorts of a brand new animated series called Beat Monsters onto YouTube. Beat Monsters is Cartoon Network’s first ever South Korean co-production, the show is about a group of music-loving alien monsters seeking for the best musical beat in the universe, they stumble upon planet Earth, a planet enriched with music.

The animated short series is co-produced by Cartoon Network Asia-Pacific, Synergy Media and South Korean animation production company Studio Goindol and made in co-operation with the Korea Creative Content Agency.

News about Beat Monsters was first announced in September 2015, the show is planned to air on Turner’s Kids channels across the Asia-Pacific and Europe, Middle East and Africa regions.

https://www.regularcapital.com/2015/09/beat-monsters-a-new-korean-made-cartoon-network-co-production-coming-in-late-2016/

http://www.synergymedia.co.kr/gnuboard4/project_view_d_e.html?bo_table=eng_distri&wr_id=14&ca_name=#

Animated Short: Jelly Bean

Moon-D and Rudy fight over some jelly beans.

Animated Short: Balancing Out

The Beat Monsters find themselves rotating on top of a trash can lid.

Animated Short: Arm Wrestling

The Beat Monsters arrange an arm wrestling competition.

Cartoon Network Number One In Asia Pacific In 2016

Cartoon Network Number One In Asia Pacific In 2016

Cartoon Network Number One In Asia Pacific In 2016

Turner’s portfolio of kids channels in the Asia-Pacific region was the most watched international kids channel grouping in the region during 2016 and the channels’ have already got off to a good start in 2017. Turner’s kids channels in the Asia-Pacific region include Cartoon Network, Boomerang, POGO and Toonami. Within the last twelve months, there has been growth in the use of digital services too, total visits to Cartoon Network’s web, mobile and app services in 2016 saw an 11% increase year-on-year.

New digital services includes the MagiMobile app, which enables fans to collect swords as featured in Cartoon Network’s latest show – Mighty Magiswords, the new app adds an extra layer of interactivity to Cartoon Network’s linear programming. Apps such as Cartoon Network Watch and Play enables users to watch Cartoon Network and play mini-games on the go. Having a multiscreen strategy to complement Turner’s existing linear television business model is an requirement in order to retain audiences in a digital era.

In terms of channel distribution in the region, Cartoon Network is now available in 135 million households, both Toonami and Boomerang are available in over 15 and 30 million homes respectively and POGO is now available in 64 million households. In 2017, there will be major upgrades to Cartoon Network’s Watch and Play and Cartoon Network Anything apps and to the channel’s websites too. New mobile and consoles games based on Cartoon Network’s IPs are also planned for 2017.

In 2017, Cartoon Network will continue to air new episodes of Ben 10, The Powerpuff Girls, We Bare Bears, Mighty Magiswords, Regular Show, The Amazing World of Gumball and Adventure Time. In 2017, there will be more regional output from Cartoon Network including shows and shorts such as Roll No. 21, Lamput, The Sketchy Show, Bill and Tony, and Beat Monsters. From Warner Bros. Animation, Turner’s channels will air new episodes of Be Cool Scooby-Doo, The Tom and Jerry Show, Teen Titans Go!, Justice League Action, Bunnicula and Wabbit: A Looney Tunes Production. Channel acquisitions and co-productions include My Knight and Me, Dragon Ball Super, Yo-Kai Watch, Oggy and the Cockroaches, Chhota Bheem and Mighty Raju.

From The Turner Asia-Pacific Press Release: Turner’s Kids Brands Begin 2017 On Top Once Again In 2016 – Cartoon Network, Boomerang, POGO and Toonami lead the pack in 2016 and look forward to a multi-platform 2017

The combination of Turner’s four kids brands in Asia Pacific – Cartoon Network, Boomerang, POGO and Toonami – was the region’s No. 1 international kids portfolio across nine measured markets for the whole of 2016.*

Building on the same leadership position achieved in 2015, the group again finished the year with the highest category share in the kids’ genre throughout the region. Turner’s off-air, digital touchpoints for its brands also showed significant growth during the past 12 months.

Mark Eyers, Chief Content Officer for Turner’s Kids Networks in Asia Pacific, said:

“This is awesome news for us, and is just one of many highlights during a huge 2016. We welcomed back mega-franchises like Ben 10 and The Powerpuff Girls on Cartoon Network, saw some world-class content debut on POGO and Toonami, as well as witnessing a spike in reach and distribution for Boomerang.”

Turner is forging new ways of developing content and telling stories that converge creativity and technology. Way more than a traditional TV series, a great example of this is Cartoon Network’s recently-launched MagiMobile, which was conceived at the beginning of the concept development process. The app is an integral part of the overall experience for the network’s latest new franchise, Mighty Magiswords, and empowers users to build their own massive collection of Magiswords, just like the heroes in the show.

A raft of games, apps and consumer products will launch through the year. Already this January, in addition to MagiMobile, Cartoon Network launched the Ben 10: Up to Speed mobile game. Mobile, web and console games are all planned 2017, as are major upgrades to Cartoon Network Watch and Play and Cartoon Network Anything apps, and to the brands’ websites.

** In 2016, downloads of Cartoon Network Anything were up significantly by 558% year-on-year; Cartoon Network Watch and Play saw a 61% download increase. **

“Looking ahead, 2017 will be the year when our shows go truly multi-platform and are consumed by young audiences in new ways,” added Mr. Eyers. “We’ll have almost 800 half-hours of new content on Cartoon Network and Boomerang alone, much of which will debut on our apps perfectly complementing our TV schedules. This also includes some great new original content from our own region, such as games and shorts by creators based in Australia, India and Korea.”

As Cartoon Network gears up for an even bigger year, distribution in the region has pushed past 135 million households. Sister brands Toonami and Boomerang are at over 15 and 30 million, respectively, and POGO sits at 64 million households.

* Data sources: OzTAM national STV overnights (Australia), BARC Media Workstation (India), Nielsen (Korea, Taiwan, Thailand One-Merged), MediaLogic (Pakistan), Kantar Media (Philippines MegaTAM, Malaysia DTAM Live + As Live), GFK (Singapore – trial data July-September 2016, SG TAM October-December 2016). 2016 full year. Local Kids Targets; Ranking among Kids Channels.

** Data source: Omniture. Period: Jan – Dec 2016 vs. Jan – Dec 2015.

https://www.turner.com/pressroom/turner%E2%80%99s-kids-brands-begin-2017-top-once-again-across-asia-pacific

Cartoon Network Anything Launches In Southeast Asia

Cartoon Network Anything Launches In Southeast Asia width=

Cartoon Network Anything Launches In Southeast Asia

Cartoon Network Anything, the app that’s full of random fun has launched today (01/12/2015) in Southeast Asia, the new app features short form games, video clips and quizzes of Cartoon Network’s most popular animated shows that typically last for 15 seconds each. The Southeast Asia version of the app will not only feature original short form content such as Mighty Magiswords but also shorts such as Beat Monsters from Korea, Lamput from India and both The Sketchy Show and Bill & Tony from Australia. The app will complement Cartoon Network’s existing Watch and Play app.

Mark Eyers, Chief Content Officer for Turner’s Kids Networks in Asia Pacific made this statement about the app’s features:

“Cartoon Network Anything is unlike anything we’ve ever designed, The app is a whole new way to engage our audience, constantly maintaining a high level of suspense of “what will come next?”. Basically, it hosts the best of Cartoon Network on your phone!!”

Cartoon Network Anything is available for free on Google Play (Android) and the Apple App Store:

Google Play Store: https://play.google.com/store/apps/details?id=com.turnerapac.cnanything
App Store: https://itunes.apple.com/hk/app/cartoon-network-anything/id999282355?mt=8