Cartoon Network Asia Pacific Launches Computer Programming Learning Initiative

Cartoon Network Asia Pacific Launches Computer Programming Learning Initiative

Cartoon Network Asia Pacific Launches Computer Programming Learning Initiative

Today (12/07/2017), Turner Asia-Pacific has launched its Cartoon Network themed computer programming learning initiative called “Code the Future with Cartoon Network”, where young students will learn the basics of computer programming using fun and interactive methods. The new initiative is similar to Cartoon Network USA’s partnership with the Scratch Foundation, the organisation behind the Scratch programming language, a simplified programming language designed specifically for children and for people who have never coded before.

The scheme has launched in the Philippines first and is part of a wider campaign in the region to introduce coding to school children across Asia. Cartoon Network’s coding initiative also includes an in-school adventure camp, a young ambassador initiative and a website full of coding tutorials and videos from Cartoon Network. The campaign will also use the Scratch programming language, which will provide easy access for anyone who wishes to create and share their interactive stories, games and animations. Schools are now focusing more on STEAM (Science, Technology, Engineering, the Arts and Mathematics) subjects, and the new initiative from Cartoon Network will integrate well into the school curriculum.

Code the Future workshops will start in July at 10 different schools in the Manila Metropolitan area, at the workshops, kids aged between 8 and 10 years old will learning the fundamentals of coding, with the use of Ben 10, Adventure Time, The Powerpuff Girls and We Bare Bears graphical assets and tutorials. Students will gain an understanding of planes of movement, conditional thinking and animation.

Turner has signed up two young and talents coders in the Philippines to take part in the Code the Future campaign – Nico Jorge and Faith Khoo, Nico creates and plays his own games for enjoyment and Faith develop games for school projects, both will help to teach kids how to code. According to Turner’s New Generations 2017 survey it was revealed that 57% of kids in Manila aged between 4 to 14 learnt coding in schools with 87% of them enjoying the subject. Cartoon Network is the leading international children’s television channel in the Philippines and the greater Southeast Asian region.

From The Turner Asia-Pacific Press Release: Coding A Brighter Future For Asia: Turner’s Cartoon Network Launches Initiative To Encourage Kids Programming

Turner Asia Pacific today announced the launch of its “Code the Future with Cartoon Network” program where students learn the basics of computer programming in a fun and interactive way.

With a Philippines-first launch, the scheme is part of a broader, regional campaign to introduce coding to school children in Asia. It includes an in-school adventure camp, a young ambassador initiative and a website packed with coding tutorials, videos and concepts from Cartoon Network, a brand known for its ability to connect with kids and fans across multiple touchpoints.

The campaign uses a free programming language and online community that provides easy access for anyone who wants to create and share interactive stories, games and animation. Its launch comes at a time when this technical life skill gains importance in schools that are increasingly emphasising Science, Technology, Engineering, the Arts and Mathematics (also known as STEAM).

“Coding is where tech, engineering and the arts all converge, and has become vitally important for this current generation of plurals,” explains Vishal Dembla, Turner’s Southeast Asia General Manager. “Through this initiative, Cartoon Network will equip children – via a hugely fun and colorful method of instruction – with an essential tool that can open up many doors.”

To kick off, the three-month Code the Future workshops starts in July at 10 different Metro Manila schools. There kids aged 8-10 will learn the fundamentals of coding from Cartoon Network’s shows Ben 10, Adventure Time, The Powerpuff Girls and We Bare Bears. Students will come away with an understanding of planes of movement, conditional thinking, and how to create animated sprites and characters.

Turner has also enlisted the help of two young and talented Filipino coders to take part in the campaign and Code the Future. Nico Jorge is passionate about creating and playing games, while Faith Khoo develops games for school projects, and both are motivated to help the community by teaching kids how to code.

Turner’s New Generations 2017 survey revealed that 57% of Manila-based kids aged 4-14 learnt coding in schools with 87% of them enjoying the subject. Cartoon Network dominates the kids space in the Philippines, hosting regular branded events, developing games and apps for local fans, and continues to be the leading international kids channel on TV.*

* Data Sources: Turner’s New Generations Survey 2017 – Philippines. Kantar Media (Philippines), Year to Date 2017; Local Kids Targets; Ranking among Kids Channels.

https://www.turner.com/pressroom/coding-brighter-future-asia

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA has assembled a STEAM (Science, Technology, Engineering, Arts and Mathematics) team of academic and creative experts (ranging from Lego to Google’s research and development sister company – X) which will serve as an advisory committee for Cartoon Network’s STEAM initiatives. The news was announced during Computer Science Education Week (05/12/2016 – 11/12/2016). Cartoon Network USA got involved in the education sector ever since donating $30 million towards President Obama’s Computer Science for All initiative, teaming up with MIT Media Lab’s Scratch Foundation and co-operating with DIY Co. as well as Google’s Made with Code, which is an initiative to encourage more woman to get involved in computer programming. DIY Co. owns and operates DIY.org (a creativity website for kids, also previously co-organised an Adventure Time animation competition with Cartoon Network) and JAM.com, a website full of online creative courses, the website teamed up with Cartoon Network this summer to help turn kids’ imaginative ideas into short animations.

Cartoon Network contributed to the MIT’s Scratch Foundation by providing graphics and sounds from We Bare Bears and The Powerpuff Girls. Scratch is a simplified programming language which teaches kids the fundamentals of programming in a fun graphical and animated way. Cartoon Network USA’s president and general manager – Christina Miller also serves as a Scratch Foundation board member.

Cartoon Network’s STEAM advisory committee includes Mimi Ito (Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine), Zach Klein (CEO of DIY Co.), Karen Peterson (CEO, National Girls Collaborative), Mitchel Resnick (LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab) and Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x].

Enlisting Thought Leaders in the Ongoing Goal of Engaging Kids at the Intersection of Creativity and Technology: From The Turner USA Press Release

Coinciding with Computer Science Education Week, Turner’s Cartoon Network announced today a new board of leading industry and academic experts who will advise, shape and inform the network’s STEAM (Science, Technology Engineering, Arts and Math) efforts.

This is the latest in a series of initiatives and collaborations that began with a $30 million commitment by Cartoon Network, in conjunction with President Obama’s Computer Science for All initiative. Since then, Cartoon Network has partnered with leaders such as MIT Media Lab’s Scratch project, DIY and Google’s Made with Code to leverage coding as a means for kids to express ideas, craft stories and create art.

“Cartoon Network’s unparalleled multiplatform reach uniquely positions us to meet kids where they are and find new ways to unlock their creativity through technology,” said Christina Miller, president of Cartoon Network. “Now, with the leadership of this incredible group of dedicated visionaries, we will accelerate and expand our reach, fulfilling our goal of giving Plurals creative confidence to become the next generation of creators, animators and makers.”

The new advisory board, consisting of highly regarded professionals in research, education and technology are as follows:

Mimi Ito – Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine

Mimi Ito is a cultural anthropologist of digital culture and an advocate for connected learning – learning that is youth-centered, interest-driven, hands-on and social. Her research looks at youth engagement where creativity, technology and learning intersect. This includes a three-year collaborative ethnographic study, funded by the MacArthur Foundation, examining youth new media practices in the U.S., and focusing on gaming, digital media production, and Internet use. Her work on educational software appears in Engineering Play: A Cultural History of Children’s Software. She also serves as research director of the Digital Media and Learning Research Hub and as chair of the Connected Learning Research Network. She is also co-founder of Connected Camps, a benefit corporation that provide online creative learning opportunities for kids in all walks of life.

Zach Klein – CEO of DIY Co.

Zach Klein is the CEO of DIY Co, which hosts two online platforms – diy.org and JAM.com – where kids can learn new skills online and share what they make and do with other creative kids. He is best known for co-founding and designing Vimeo. Other start-ups he is associated with include: Supply, College Humor and Boxee. He is a venture partner of Founder Collective, a seed-stage venture capital firm based in New York City and Cambridge, Mass. He was a faculty member at the School of Visual Arts, where he taught in the MFA program in interaction design.

Karen Peterson – CEO, National Girls Collaborative

Karen Peterson has over 25 years of experience in education as a classroom teacher, university instructor, teacher educator, program administrator, and researcher. Currently, Peterson is the National Science Foundation’s (NSF) principal investigator for the National Girls Collaborative Project (NGCP). Designed by Peterson, the NGCP seeks to maximize access to shared resources for public and private sector organizations interested in expanding girls’ participation in STEM. She is also co-principal investigator for the Citizen SciGirls Transmedia and Research to Encourage Girls in STEM, SciGirls CONNECT – A Diffusion Scale Up Project, ITEST Learning Resource Center, and Build IT Underwater Robotics Scale Up for STEM learning and workforce development projects.

Mitchel Resnick – LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab

Resnick develops new technologies and activities to engage children in creative learning experiences. His Lifelong Kindergarten research group collaborated with the LEGO Company on the development of the LEGO Mindstorms robotics kits, and it developed the Scratch programming software and online community used by millions of young people around the world. He also co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers for youth from low-income communities.

Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x]

Diana leads business development efforts for moonshot solutions involving robotic technologies. Since joining Google in 2008, Diana has led the partnerships effort for a number of initiatives across the company including Google Research, with a focus on machine intelligence, the Google Art Project where she has made artwork more universally accessible (including artwork at the White House), and she started the health apps ecosystem on Android when the platform was just launching. In addition to her business responsibilities, Diana has a demonstrated commitment to increasing the number of girls pursuing computer science and engineering and is an emerging thought leader on the issue within the business community.

“To flourish in today’s fast-changing society, kids must learn to express themselves creatively,” said Mitchel Resnick. “The collaboration between Scratch and Cartoon Network has unleashed the creativity of kids around the world, enabling them to program interactive games and animations based on their favorite Cartoon Network characters. I’m excited to join the Cartoon Network STEAM Advisory Board to explore new ways to engage kids in creative learning experiences.”

Learn more about Cartoon Network’s work to engage children in creative coding at www.cartoonnetwork.com.

https://www.turner.com/pressroom/cartoon-network-announces-steam-advisory-board

Cartoon Network USA To Air Two Coding Themed Episodes Of The Powerpuff Girls

Cartoon Network USA To Air Two Coding Themed Episodes Of The Powerpuff Girls

Cartoon Network USA To Air Two Coding Themed Episodes Of The Powerpuff Girls

Last December, Cartoon Network USA teamed up with MIT Media Lab to promote computer coding in the classroom through the Scratch programming language initiative. To promote the initiative further, Cartoon Network USA will air two coding-themed episodes of The Powerpuff Girls, starting with the episode entitled “Viral Spiral” which will premiere on Thursday 9th June at 6.30pm as part of the Yoursday new episodes programming block. In “Viral Spiral”, Bubbles uses her coding skills to stop The Amoeba Boys from causing chaos on the internet.

Cartoon Network have already offered their content to the Scratch project, by offering their artwork and characters from We Bare Bears and now kids will be able to make scratch code with resources from The Powerpuff Girls animated show. Kids can develop their problem-solving and creative skills by visiting the free Scratch coding platform and using the new tutorial to make animations, stories and games starring Bubbles, Blossom and Buttercup.

Christina Miller, president and general manager of Cartoon Network, Adult Swim and Boomerang, made this statement about the importance of the computer programming in the classroom:

“Coding is an important part of being a kid now. When we were all in school, we were figuring out how to go from print to script and what language to choose and learn. I feel at this moment that coding is a part of kids’ everyday lives, and they have that ability to be creators at their fingertips. Our role is one of reach — we get to bring this opportunity to as many kids as possible across our platforms. This is the future generation of creators. They’re able to animate and create things, and that’s part of what excited us about providing these tools for a generation.”

Back in February this year, Cartoon Network showed their support for the U.S. government’s Computer Science for All Initiative and offered $30 million towards the initative.

http://www.cartoonnetwork.com/Scratch

https://www.regularcapital.com/2016/02/cartoon-network-contributes-30-million-dollars-to-obamas-stem-initiative/

https://www.regularcapital.com/2015/12/cartoon-network-launches-scratch-programming-tutorials-for-kids/

http://www.hollywoodreporter.com/live-feed/cartoon-network-airing-coding-themed-900072