Cartoon Network USA NBA All Star Code Your Story Mini Camp
To celebrate the 2017 NBA (National Basketball Association) All-Star Game, Cartoon Network USA, NBA Cares (the social responsibility division of the NBA) and 826National (a charity that helps young people with their creative writing skills) and Big Class (a New Orleans young writers non-profit organisation) teamed up to host a storywriting and coding 3-day mini-camp for 17 students (third, fourth and fifth graders) titled “Code Your Story”. The 3-day event has held at Sylvanie Williams College Prep (SWCP) in Central City, New Orleans, Louisiana.
At the mini-camp, kids got to create and animate their story by using the Scratch Programming Language, a simplified school-approved programming language that teaches kids the basics of computer programming. The students who took part in mini-camp received one-on-one tuition and support. Cartoon Network has offered graphical assets to the Scratch Foundation, which includes characters and backdrops from We Bare Bears and The Powerpuff Girls, by using these assets, kids can create their own stories by using their favourite cartoon characters.
Special guests that attended the coding event include basketball players Tim Frazier (New Orleans Pelicans), Ruth Riley (San Antonio Stars), voice actor Greg Cipes (Beast Boy from Teen Titans Go! and the original Teen Titans series) as well as executives from Cartoon Network and the NBA. Cartoon Network and the NBA teamed up to empower kids’ creativity with the use of STEAM (Science, Technology, Engineering, Arts and Mathematics). Cartoon Network assembled a STEAM Board of Advisors last December which includes experts from MIT Media Lab, Lego, X and DIY Co. Cartoon Network has also donated $30 million towards President Obama’s Computer Science for All initiative, teamed up MIT Media Lab’s Scratch Foundation (where Cartoon Network president – Christina Miller serves as a board member), worked with DIY Co. and got involved with Google’s Made with Code initiative.
Cartoon Network USA has assembled a STEAM (Science, Technology, Engineering, Arts and Mathematics) team of academic and creative experts (ranging from Lego to Google’s research and development sister company – X) which will serve as an advisory committee for Cartoon Network’s STEAM initiatives. The news was announced during Computer Science Education Week (05/12/2016 – 11/12/2016). Cartoon Network USA got involved in the education sector ever since donating $30 million towards President Obama’s Computer Science for All initiative, teaming up with MIT Media Lab’s Scratch Foundation and co-operating with DIY Co. as well as Google’s Made with Code, which is an initiative to encourage more woman to get involved in computer programming. DIY Co. owns and operates DIY.org (a creativity website for kids, also previously co-organised an Adventure Time animation competition with Cartoon Network) and JAM.com, a website full of online creative courses, the website teamed up with Cartoon Network this summer to help turn kids’ imaginative ideas into short animations.
Cartoon Network contributed to the MIT’s Scratch Foundation by providing graphics and sounds from We Bare Bears and The Powerpuff Girls. Scratch is a simplified programming language which teaches kids the fundamentals of programming in a fun graphical and animated way. Cartoon Network USA’s president and general manager – Christina Miller also serves as a Scratch Foundation board member.
Cartoon Network’s STEAM advisory committee includes Mimi Ito (Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine), Zach Klein (CEO of DIY Co.), Karen Peterson (CEO, National Girls Collaborative), Mitchel Resnick (LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab) and Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x].
Enlisting Thought Leaders in the Ongoing Goal of Engaging Kids at the Intersection of Creativity and Technology: From The Turner USA Press Release
Coinciding with Computer Science Education Week, Turner’s Cartoon Network announced today a new board of leading industry and academic experts who will advise, shape and inform the network’s STEAM (Science, Technology Engineering, Arts and Math) efforts.
This is the latest in a series of initiatives and collaborations that began with a $30 million commitment by Cartoon Network, in conjunction with President Obama’s Computer Science for All initiative. Since then, Cartoon Network has partnered with leaders such as MIT Media Lab’s Scratch project, DIY and Google’s Made with Code to leverage coding as a means for kids to express ideas, craft stories and create art.
“Cartoon Network’s unparalleled multiplatform reach uniquely positions us to meet kids where they are and find new ways to unlock their creativity through technology,” said Christina Miller, president of Cartoon Network. “Now, with the leadership of this incredible group of dedicated visionaries, we will accelerate and expand our reach, fulfilling our goal of giving Plurals creative confidence to become the next generation of creators, animators and makers.”
The new advisory board, consisting of highly regarded professionals in research, education and technology are as follows:
Mimi Ito – Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine
Mimi Ito is a cultural anthropologist of digital culture and an advocate for connected learning – learning that is youth-centered, interest-driven, hands-on and social. Her research looks at youth engagement where creativity, technology and learning intersect. This includes a three-year collaborative ethnographic study, funded by the MacArthur Foundation, examining youth new media practices in the U.S., and focusing on gaming, digital media production, and Internet use. Her work on educational software appears in Engineering Play: A Cultural History of Children’s Software. She also serves as research director of the Digital Media and Learning Research Hub and as chair of the Connected Learning Research Network. She is also co-founder of Connected Camps, a benefit corporation that provide online creative learning opportunities for kids in all walks of life.
Zach Klein – CEO of DIY Co.
Zach Klein is the CEO of DIY Co, which hosts two online platforms – diy.org and JAM.com – where kids can learn new skills online and share what they make and do with other creative kids. He is best known for co-founding and designing Vimeo. Other start-ups he is associated with include: Supply, College Humor and Boxee. He is a venture partner of Founder Collective, a seed-stage venture capital firm based in New York City and Cambridge, Mass. He was a faculty member at the School of Visual Arts, where he taught in the MFA program in interaction design.
Karen Peterson – CEO, National Girls Collaborative
Karen Peterson has over 25 years of experience in education as a classroom teacher, university instructor, teacher educator, program administrator, and researcher. Currently, Peterson is the National Science Foundation’s (NSF) principal investigator for the National Girls Collaborative Project (NGCP). Designed by Peterson, the NGCP seeks to maximize access to shared resources for public and private sector organizations interested in expanding girls’ participation in STEM. She is also co-principal investigator for the Citizen SciGirls Transmedia and Research to Encourage Girls in STEM, SciGirls CONNECT – A Diffusion Scale Up Project, ITEST Learning Resource Center, and Build IT Underwater Robotics Scale Up for STEM learning and workforce development projects.
Mitchel Resnick – LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab
Resnick develops new technologies and activities to engage children in creative learning experiences. His Lifelong Kindergarten research group collaborated with the LEGO Company on the development of the LEGO Mindstorms robotics kits, and it developed the Scratch programming software and online community used by millions of young people around the world. He also co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers for youth from low-income communities.
Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x]
Diana leads business development efforts for moonshot solutions involving robotic technologies. Since joining Google in 2008, Diana has led the partnerships effort for a number of initiatives across the company including Google Research, with a focus on machine intelligence, the Google Art Project where she has made artwork more universally accessible (including artwork at the White House), and she started the health apps ecosystem on Android when the platform was just launching. In addition to her business responsibilities, Diana has a demonstrated commitment to increasing the number of girls pursuing computer science and engineering and is an emerging thought leader on the issue within the business community.
“To flourish in today’s fast-changing society, kids must learn to express themselves creatively,” said Mitchel Resnick. “The collaboration between Scratch and Cartoon Network has unleashed the creativity of kids around the world, enabling them to program interactive games and animations based on their favorite Cartoon Network characters. I’m excited to join the Cartoon Network STEAM Advisory Board to explore new ways to engage kids in creative learning experiences.”
Cartoon Network Renews The Powerpuff Girls For A Second Season
Ahead of the San Diego Comic-Con International convention this week, Cartoon Network announced today (19/07/2016) that they have renewed the rebooted The Powerpuff Girls series for a second season. The series is about three young superheroines called Blossom, Bubbles and Buttercup and their duty is protect Townsville from a myriad of monsters and various villains. The new Powerpuff Girls series which premiered in April this year was the largest international event in Cartoon Network’s twenty-four-year history with 81 million fans worldwide engaged in the new show on various platforms, the “Powerpuff Yourself” avatar maker website was used by total of twelve million fans from around the world. Last week, the show was nominated for a Creative Arts Emmy in the “Outstanding Short Form Animated Program” category.
This week, the 2016 series of The Powerpuff Girls will make its inaugural appearance at San Diego Comic-Con on Thursday 21st July, the Cartoon Network section of the convention will feature a booth where fans can create their own Powerpuff avatar by using the “Powerpuff Yourself” avatar maker and print it on a T-shirt or tote bag.
Several licencing deals for Powerpuff Girls were made to mark the return of the popular late 1990’s/early 2000’s animated show, including deals with fashion house Moschino, retailers Hot Topic and C&A, McDonald’s Happy Meal toys, an international toy contract with Spin Master and the use of Powerpuff Girls graphical assets for MIT Media Lab’s child-friendly Scratch computer programming and Google’s Made With Code GIF educational programmes.
Cartoon Network has announced the renewal of the global phenomenon, The Powerpuff Girls. The series premiere in April won the night in all key demos and had over 81 million worldwide fans experiencing it across multiple platforms, making it the largest international event in the history of the network. The wildly successful Powerpuff Yourself avatar maker has also given over 12 million fans of all ages the ability to see themselves as a real Townsville superhero. The series also picked up its first Emmy nomination this year for “Outstanding Short Form Animated Program.”
The original arbiters of girl power join an expanding diverse portfolio of returning fan-favorites at Cartoon Network that include Adventure Time, Steven Universe, The Amazing World of Gumball, Clarence, Regular Show and the recently announced new Ben 10.
“The Powerpuff Girls is on a momentous run with its first Emmy nod, a debut appearance at one of the biggest fan events of the year, and now a second season greenlight,” said Rob Sorcher, chief content officer for Cartoon Network. “Congratulations to the Cartoon Network creative teams who have super-powered this property with the perfect amount of Chemical X to bring a hit show for a new generation of fans.”
As previously announced, The Powerpuff Girls will also make its inaugural appearance at San Diego Comic-Con, July 21-24 with its first-ever panel and an immersive Townsville-inspired booth. Convention goers can step into the booth where they can print their personalized avatar on a t-shirt or tote bag using the Powerpuff Girls avatar maker.
The Powerpuff Girls has touched the cultural zeitgeist with Moschino and Hot Topic fashion collaborations in the United States and C&A Department Store and BIZUU globally; an international toy partnership with Spin Master featuring a full range of products; and as a McDonald’s® Happy Meal® promotion with six different toy offerings. As part of Cartoon Network’s overall commitment to STEAM education, The Powerpuff Girls continues to inspire children to learn to code with special episodes and programs including Google’s Made With Code GIF: The Powerpuff Girls and Scratch from the MIT Media Lab.
The Powerpuff Girls is produced by Cartoon Network Studios, with Nick Jennings (Adventure Time, SpongeBob SquarePants) serving as executive producer and Bob Boyle (Clarence, Wow! Wow! Wubbzy!) as co-executive producer. The voice cast includes: Amanda Leighton (Blossom), Kristen Li (Bubbles) and Natalie Palamides (Buttercup).
One of Cartoon Network’s most enduring original series, the initial run of The Powerpuff Girls, created by Craig McCracken, premiered in 1998 and earned two Emmy® Awards along with five nominations and countless animation honors throughout its 78 episodes. The series also spawned a feature film with Warner Bros. Pictures in 2002.