Cartoon Network SXSW 2017 Overview

Cartoon Network SXSW 2017 Overview

Cartoon Network SXSW 2017 Overview

Yesterday (13/03/2017), Cartoon Network hosted three different events at SXSW (South By Southwest) 2017 in Austin, Texas, so here’s a summary of everything Cartoon Network related at the media festival.

Cartoon Network: Creativity and Coding: Inspiring Future Innovators Panel

Cartoon Network’s first event at SXSW 2017 was a creativity and coding technology panel. The panel discussed the synergy of creativity and technology, especially the Scratch programming language coding platform, which combines drawings with simple programming commands which can be used to create animated stories. Minecraft was another example of combining creativity and technology that was mentioned at the panel. Minecraft is a sandbox/open-world adventure game where the player can practically build anything they can think of, the game also features command blocks and logic circuitry, these features in the game can be used for educational purposes; by chaining commands and building circuits, players can learn the fundamentals of programming and electronics. Last December, Cartoon Network USA assembled their very own STEAM (science, technology engineering, arts and mathematics) team, furthering their commitment to technology and the arts in the classroom.

The Cartoon Network: Creativity and Coding: Inspiring Future Innovators Panel was attended by Christina Miller, President of Cartoon Network and General Manager of Cartoon Network USA, Saxs Persson (From Mojang, creators of Minecraft), Mimi Ito (Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning from University of California Irvine, also a member of Cartoon Network’s STEAM team) and Mitchel Resnick (LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab, also a member of Cartoon Network’s STEAM team).

Powerpuff Yourself at Choose ATL Happy Hour

SXSW 2017 was an another opportunity for people to “Powerpuff” themselves, at the event, people were able to create their own Powerpuff Girl-like avatar and complete a personality test to find out what their “Powfactor” is – a personality trait which makes them unique.

Cartoon Network New New New New Screening

Cartoon Network’s screening event was the main and final event of their day at SXSW 2017. At the event, attendees got to enjoy never-before-seen sneak peeks on a large outdoor cinema screen. At the Cartoon Network New New New New Screening, there were sneak peeks of The Amazing World of Gumball, We Bare Bears, Teen Titans Go!, the upcoming Ben 10 reboot series which will premiere in the U.S. in April, and a special sneak peek of Cartoon Network’s upcoming show OK K.O.! Let’s Be Heroes. Greg Cipes (voice actor of Teen Titans Go!’s Beast Boy) appeared at the event as a special guest. To promote the big screening event, large balloons of Teen Titans Go! characters (Robin, Starfire, Raven, Beast Boy and Cyborg) were inflated to grab SXSW visitors’ attention.

https://twitter.com/CartoonNetPR
http://www.cartoonnetwork.com
http://www.cartoonnetworkstudios.com

Cartoon Network At SXSW 2017

Cartoon Network At SXSW 2017

Cartoon Network At SXSW 2017

Cartoon Network At SXSW 2017

Next Monday (13/03/2017), Cartoon Network USA will be hosting three events at SXSW (South By Southwest) media event in Austin, Texas. SXSW is an annual conglomerate of film, interactive media, and music festivals and conferences. At the SXSW festival, Cartoon Network will be hosting a special screening filled with exclusive sneak peeks, dance parties, trivia, prize giveaways and a very special surprise! Below is a timetable of all three Cartoon Network events running at the festival.

Cartoon Network: Creativity and Coding: Inspiring Future Innovators Panel

Venue: JW Marriott Austin Hotel, Salon E
Date and Time: Monday 13th March, 11am to 12pm
Badge Required

With Christina Miller, President of Cartoon Network and General Manager of Cartoon Network USA. Saxs Persson (From Mojang, creators of Minecraft), Mimi Ito (Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning from University of California Irvine, also a member of Cartoon Network’s STEAM team) and Mitchel Resnick (LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab, also a member of Cartoon Network’s STEAM team)

This panel will look at coding as a means to unlock creativity and innovative thinking that can be applied to all aspects of life. Speakers will address how – by engaging users at the intersection of creativity and technology – platforms like Scratch and Minecraft, and leading youth brands like Cartoon Network – are tapping into this generation’s inherent desire to shape their world – both digital and physical – in unique and powerful ways, with lasting benefit to them as individuals and the digital landscape overall.

http://schedule.sxsw.com/2017/events/PP68810

Powerpuff Yourself at Choose ATL Happy Hour

Venue: Maggie Mae’s, 323 East Sixth Street
Date and Time: Monday 13th March, 5.30pm to 7.30pm
Badge Required

Experience the new Powerpuff Yourself avatar maker and learn your Powfactor or the special ingredient inside everyone that empowers them to change the world.

http://www.chooseatl.com/sxsw

Cartoon Network New New New New Screening

Venue: Long Center For Performing Arts
Date and Time: Monday 13th March, 6pm to 8pm Concessions, 8pm Screening
Badge Not Required (Preliminary information suggested that a badge was required, this has now been changed)

Join Cartoon Network for NEW, NEW, NEW, NEW content from The Amazing World of Gumball, We Bare Bears, Ben 10 and Teen Titans Go! and a special sneak peek of Cartoon Network’s upcoming show OK K.O.! Let’s Be Heroes.

http://schedule.sxsw.com/2017/events/FS21204

An official list of all of Turner’s events can be viewed via the link below:

https://www.turner.com/sxsw-2017

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA Assembles Science STEAM Team

Cartoon Network USA has assembled a STEAM (Science, Technology, Engineering, Arts and Mathematics) team of academic and creative experts (ranging from Lego to Google’s research and development sister company – X) which will serve as an advisory committee for Cartoon Network’s STEAM initiatives. The news was announced during Computer Science Education Week (05/12/2016 – 11/12/2016). Cartoon Network USA got involved in the education sector ever since donating $30 million towards President Obama’s Computer Science for All initiative, teaming up with MIT Media Lab’s Scratch Foundation and co-operating with DIY Co. as well as Google’s Made with Code, which is an initiative to encourage more woman to get involved in computer programming. DIY Co. owns and operates DIY.org (a creativity website for kids, also previously co-organised an Adventure Time animation competition with Cartoon Network) and JAM.com, a website full of online creative courses, the website teamed up with Cartoon Network this summer to help turn kids’ imaginative ideas into short animations.

Cartoon Network contributed to the MIT’s Scratch Foundation by providing graphics and sounds from We Bare Bears and The Powerpuff Girls. Scratch is a simplified programming language which teaches kids the fundamentals of programming in a fun graphical and animated way. Cartoon Network USA’s president and general manager – Christina Miller also serves as a Scratch Foundation board member.

Cartoon Network’s STEAM advisory committee includes Mimi Ito (Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine), Zach Klein (CEO of DIY Co.), Karen Peterson (CEO, National Girls Collaborative), Mitchel Resnick (LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab) and Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x].

Enlisting Thought Leaders in the Ongoing Goal of Engaging Kids at the Intersection of Creativity and Technology: From The Turner USA Press Release

Coinciding with Computer Science Education Week, Turner’s Cartoon Network announced today a new board of leading industry and academic experts who will advise, shape and inform the network’s STEAM (Science, Technology Engineering, Arts and Math) efforts.

This is the latest in a series of initiatives and collaborations that began with a $30 million commitment by Cartoon Network, in conjunction with President Obama’s Computer Science for All initiative. Since then, Cartoon Network has partnered with leaders such as MIT Media Lab’s Scratch project, DIY and Google’s Made with Code to leverage coding as a means for kids to express ideas, craft stories and create art.

“Cartoon Network’s unparalleled multiplatform reach uniquely positions us to meet kids where they are and find new ways to unlock their creativity through technology,” said Christina Miller, president of Cartoon Network. “Now, with the leadership of this incredible group of dedicated visionaries, we will accelerate and expand our reach, fulfilling our goal of giving Plurals creative confidence to become the next generation of creators, animators and makers.”

The new advisory board, consisting of highly regarded professionals in research, education and technology are as follows:

Mimi Ito – Professor in Residence and MacArthur Foundation Chair in Digital Media and Learning at UC Irvine

Mimi Ito is a cultural anthropologist of digital culture and an advocate for connected learning – learning that is youth-centered, interest-driven, hands-on and social. Her research looks at youth engagement where creativity, technology and learning intersect. This includes a three-year collaborative ethnographic study, funded by the MacArthur Foundation, examining youth new media practices in the U.S., and focusing on gaming, digital media production, and Internet use. Her work on educational software appears in Engineering Play: A Cultural History of Children’s Software. She also serves as research director of the Digital Media and Learning Research Hub and as chair of the Connected Learning Research Network. She is also co-founder of Connected Camps, a benefit corporation that provide online creative learning opportunities for kids in all walks of life.

Zach Klein – CEO of DIY Co.

Zach Klein is the CEO of DIY Co, which hosts two online platforms – diy.org and JAM.com – where kids can learn new skills online and share what they make and do with other creative kids. He is best known for co-founding and designing Vimeo. Other start-ups he is associated with include: Supply, College Humor and Boxee. He is a venture partner of Founder Collective, a seed-stage venture capital firm based in New York City and Cambridge, Mass. He was a faculty member at the School of Visual Arts, where he taught in the MFA program in interaction design.

Karen Peterson – CEO, National Girls Collaborative

Karen Peterson has over 25 years of experience in education as a classroom teacher, university instructor, teacher educator, program administrator, and researcher. Currently, Peterson is the National Science Foundation’s (NSF) principal investigator for the National Girls Collaborative Project (NGCP). Designed by Peterson, the NGCP seeks to maximize access to shared resources for public and private sector organizations interested in expanding girls’ participation in STEM. She is also co-principal investigator for the Citizen SciGirls Transmedia and Research to Encourage Girls in STEM, SciGirls CONNECT – A Diffusion Scale Up Project, ITEST Learning Resource Center, and Build IT Underwater Robotics Scale Up for STEM learning and workforce development projects.

Mitchel Resnick – LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at the MIT Media Lab

Resnick develops new technologies and activities to engage children in creative learning experiences. His Lifelong Kindergarten research group collaborated with the LEGO Company on the development of the LEGO Mindstorms robotics kits, and it developed the Scratch programming software and online community used by millions of young people around the world. He also co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers for youth from low-income communities.

Diana Skaar – Head of Business Innovation for Robotics at X, formerly Google[x]

Diana leads business development efforts for moonshot solutions involving robotic technologies. Since joining Google in 2008, Diana has led the partnerships effort for a number of initiatives across the company including Google Research, with a focus on machine intelligence, the Google Art Project where she has made artwork more universally accessible (including artwork at the White House), and she started the health apps ecosystem on Android when the platform was just launching. In addition to her business responsibilities, Diana has a demonstrated commitment to increasing the number of girls pursuing computer science and engineering and is an emerging thought leader on the issue within the business community.

“To flourish in today’s fast-changing society, kids must learn to express themselves creatively,” said Mitchel Resnick. “The collaboration between Scratch and Cartoon Network has unleashed the creativity of kids around the world, enabling them to program interactive games and animations based on their favorite Cartoon Network characters. I’m excited to join the Cartoon Network STEAM Advisory Board to explore new ways to engage kids in creative learning experiences.”

Learn more about Cartoon Network’s work to engage children in creative coding at www.cartoonnetwork.com.

https://www.turner.com/pressroom/cartoon-network-announces-steam-advisory-board