Cartoon Network Go Now Available For NET And Claro Customers In Brazil

Cartoon Network Go Now Available For NET And Claro Customers In Brazil

Cartoon Network Go Now Available For NET And Claro Customers In Brazil

Cartoon Network Go! – Cartoon Network Latin America’s TV Anywhere live-streaming app and website service, is now available for NET and Claro HDTV pay-tv subscribers in Brazil. Subscribers are able to use the app’s services by using their subscriber login details. NET and Claro customers will now also have access to two other Turner TV Anywhere services – TNT GO and Space GO.

The app allows users to watch a livestream of Cartoon Network and shows on-demand. NET and Claro subscribers are also able to enjoy Cartoon Network’s content via NET’s and Claro’s NOW service.

Anthony Doyle, VP of Affiliate Sales of Turner Brazil commented on the TV Anywhere agreement with NET and Claro (Translated):

“We want to give our subscribers the best entertainment options to watch when and where they want. Partnering with NET and Claro HDTV allows us to offer, through our TV Everywhere platforms and NOW, another opportunity for our channel fans to watch their favourite programs on multiple screens.

http://www.maceio40graus.com.br/noticias/clientes-net-e-claro-hdtv-assistem-aos-canais-cartoon-network-tnt-tnt-series-e-space-em-multiplas-plataformas/

http://www.cngo.tv.br/

http://turnerbrasil.com.br/

Cartoon Network Number One In Asia Pacific In 2016

Cartoon Network Number One In Asia Pacific In 2016

Cartoon Network Number One In Asia Pacific In 2016

Turner’s portfolio of kids channels in the Asia-Pacific region was the most watched international kids channel grouping in the region during 2016 and the channels’ have already got off to a good start in 2017. Turner’s kids channels in the Asia-Pacific region include Cartoon Network, Boomerang, POGO and Toonami. Within the last twelve months, there has been growth in the use of digital services too, total visits to Cartoon Network’s web, mobile and app services in 2016 saw an 11% increase year-on-year.

New digital services includes the MagiMobile app, which enables fans to collect swords as featured in Cartoon Network’s latest show – Mighty Magiswords, the new app adds an extra layer of interactivity to Cartoon Network’s linear programming. Apps such as Cartoon Network Watch and Play enables users to watch Cartoon Network and play mini-games on the go. Having a multiscreen strategy to complement Turner’s existing linear television business model is an requirement in order to retain audiences in a digital era.

In terms of channel distribution in the region, Cartoon Network is now available in 135 million households, both Toonami and Boomerang are available in over 15 and 30 million homes respectively and POGO is now available in 64 million households. In 2017, there will be major upgrades to Cartoon Network’s Watch and Play and Cartoon Network Anything apps and to the channel’s websites too. New mobile and consoles games based on Cartoon Network’s IPs are also planned for 2017.

In 2017, Cartoon Network will continue to air new episodes of Ben 10, The Powerpuff Girls, We Bare Bears, Mighty Magiswords, Regular Show, The Amazing World of Gumball and Adventure Time. In 2017, there will be more regional output from Cartoon Network including shows and shorts such as Roll No. 21, Lamput, The Sketchy Show, Bill and Tony, and Beat Monsters. From Warner Bros. Animation, Turner’s channels will air new episodes of Be Cool Scooby-Doo, The Tom and Jerry Show, Teen Titans Go!, Justice League Action, Bunnicula and Wabbit: A Looney Tunes Production. Channel acquisitions and co-productions include My Knight and Me, Dragon Ball Super, Yo-Kai Watch, Oggy and the Cockroaches, Chhota Bheem and Mighty Raju.

From The Turner Asia-Pacific Press Release: Turner’s Kids Brands Begin 2017 On Top Once Again In 2016 – Cartoon Network, Boomerang, POGO and Toonami lead the pack in 2016 and look forward to a multi-platform 2017

The combination of Turner’s four kids brands in Asia Pacific – Cartoon Network, Boomerang, POGO and Toonami – was the region’s No. 1 international kids portfolio across nine measured markets for the whole of 2016.*

Building on the same leadership position achieved in 2015, the group again finished the year with the highest category share in the kids’ genre throughout the region. Turner’s off-air, digital touchpoints for its brands also showed significant growth during the past 12 months.

Mark Eyers, Chief Content Officer for Turner’s Kids Networks in Asia Pacific, said:

“This is awesome news for us, and is just one of many highlights during a huge 2016. We welcomed back mega-franchises like Ben 10 and The Powerpuff Girls on Cartoon Network, saw some world-class content debut on POGO and Toonami, as well as witnessing a spike in reach and distribution for Boomerang.”

Turner is forging new ways of developing content and telling stories that converge creativity and technology. Way more than a traditional TV series, a great example of this is Cartoon Network’s recently-launched MagiMobile, which was conceived at the beginning of the concept development process. The app is an integral part of the overall experience for the network’s latest new franchise, Mighty Magiswords, and empowers users to build their own massive collection of Magiswords, just like the heroes in the show.

A raft of games, apps and consumer products will launch through the year. Already this January, in addition to MagiMobile, Cartoon Network launched the Ben 10: Up to Speed mobile game. Mobile, web and console games are all planned 2017, as are major upgrades to Cartoon Network Watch and Play and Cartoon Network Anything apps, and to the brands’ websites.

** In 2016, downloads of Cartoon Network Anything were up significantly by 558% year-on-year; Cartoon Network Watch and Play saw a 61% download increase. **

“Looking ahead, 2017 will be the year when our shows go truly multi-platform and are consumed by young audiences in new ways,” added Mr. Eyers. “We’ll have almost 800 half-hours of new content on Cartoon Network and Boomerang alone, much of which will debut on our apps perfectly complementing our TV schedules. This also includes some great new original content from our own region, such as games and shorts by creators based in Australia, India and Korea.”

As Cartoon Network gears up for an even bigger year, distribution in the region has pushed past 135 million households. Sister brands Toonami and Boomerang are at over 15 and 30 million, respectively, and POGO sits at 64 million households.

* Data sources: OzTAM national STV overnights (Australia), BARC Media Workstation (India), Nielsen (Korea, Taiwan, Thailand One-Merged), MediaLogic (Pakistan), Kantar Media (Philippines MegaTAM, Malaysia DTAM Live + As Live), GFK (Singapore – trial data July-September 2016, SG TAM October-December 2016). 2016 full year. Local Kids Targets; Ranking among Kids Channels.

** Data source: Omniture. Period: Jan – Dec 2016 vs. Jan – Dec 2015.

https://www.turner.com/pressroom/turner%E2%80%99s-kids-brands-begin-2017-top-once-again-across-asia-pacific

Cartoon Network Anything Launches In Africa 26th January

Cartoon Network Anything Launches In Africa 26th January

Cartoon Network Anything Launches In Africa 26th January

Cartoon Network’s random short-form entertainment mobile app – Cartoon Network Anything will launch in Africa on Thursday 26th January. The app features mini-games, short clips and quizzes all relating to Cartoon Network’s most popular animated shows, as well as original animated content specially produced for the app. The rollout of the Cartoon Network Anything app in Africa, follows rollouts in the United States, the United Kingdom, Mainland Europe, Asia-Pacific and Latin America. The Cartoon Network Anything app will be available to download for iOS (iTunes App Store) and Android (Google Play) devices.

Pierre Branco, Vice President, Southern Europe (also general manager for France and Portugal) and Africa for Turner EMEA, commented:

“At Turner, we understand that our audience is now predominantly online. This is an amazing opportunity for us to engage and interact with our viewers, when they are not watching Cartoon Network on-screen. It goes without saying that it is important for us to invest in this space, so Cartoon Network will have a strong digital focus in 2017”.

http://nextvafrica.com/cartoon-network-launch-cn-anything-app-south-africa-jan-26/