Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Starting today (8th January) in Las Vegas is CES (Consumer Electronics Show) 2019, one of the world’s most largest and important technology industry trade shows, this year the convention is held between 8th and 11th January. Cartoon Network will be at the convention this year with their very own session – Kids, Creativity & Tech: Adding Humor and Heart.

Lately, Cartoon Network has been focusing on their STEAM (Science, Technology, Engineering, Art and Mathematics) initiative especially in the areas of programming and electronics, forging partnerships with the Scratch Foundation, Microsoft, Adafruit and many more, CN’s STEAM initiative has even spread as far as the Middle East and Southeast Asia. The Cartoon Network panel at CES will be about combining creativity and technology and how to use CN’s unique humour and heartwarming animation storytelling with the expertise of their tech industry partners. In the session, Ryan Harwell – Director of Digital Development at Cartoon Network USA and Jill King – Senior Vice President, Marketing and Partnerships at Cartoon Network USA will be talking about their latest efforts to inspire the next generation of creators and innovators, also joining in, is the Program Manager for Microsoft MakeCode – Jacqueline Russell. The session will be moderated by Mashable Entertainment Reporter – Jess Joho.

The session will be held at CES 2019’s Kids@Play and FamilyTech Summit on Thursday 10th January (was 8th January) between 11.30am and 11.50am.

https://kidsandfamilytech.com/blog/Sessions/kids-creativity-tech-adding-humor-and-heart/

Cartoon Network Celebrates 20th Anniversary Of The Powerpuff Girls Animated Series

Cartoon Network Celebrates 20th Anniversary Of The Powerpuff Girls Animated Series

Cartoon Network Celebrates 20th Anniversary Of The Powerpuff Girls Animated Series

This year, Cartoon Network will be celebrating the 20th anniversary of The Powerpuff Girls, the full series premiered on Cartoon Network in the United States on 18th November 1998, the show eventually became one of Cartoon Network’s most iconic animated series appealing to both girls and boys all over the world. The animated series followed the daily-lives of three unlikely superheroes, three kindergarten-aged (school-aged in the 2016 reboot) girls named Blossom, Bubbles and Buttercup, it’s their duty to save Townsville and the world from destruction before bedtime while still trying to live a normal childhood. The 20th anniversary celebrations will begin next month with the global rollout of new episodes, events and products that will continue into 2019. As seen in the Cartoon Network USA 2018 preview video, Bliss will also be returning to the show this year.

The original series was created by Craig McCracken who later created another Cartoon Network hit Foster’s Home For Imaginary Friends, for the rebooted series which launched in 2016, Nick Jennings and Bob Boyle serve as executive producers.

In 2017, The Powerpuff Girls won a “Best National Family Series” Gracie Award. The Gracie Awards recognises high-quality programming created by women, for women and about women in media and entertainment. The graphical assets from the animated series have been utilised in Cartoon Network’s commitment to STEAM (Science, Technology, Engineering, Arts and Mathematics) education, including Google’s Made with Code GIF and the Scratch programming language developed by MIT Media Lab.

Throughout the entire history of the show, The Powerpuff Girls has amassed more than $2.5 billion in retail sales, makes it one of Cartoon Network’s most successful licensed brands of all time. with a total of 150 partners including toy manufacturers, clothing retailers, book publishers and even theme parks. Partners for The Powerpuff Girls brand include: designer Jeremy Scott and Moschino on a global fashion collaboration that was launched in 2016, Hot Topic, C&A, Miniso, El Corte Ingles, Reserved, TVOE, Fyodor Golan, Saucette, Bizuu, Peripera and 7.Modifier, Spin Master, McDonalds, Ferrero, Cold Stone Creamery, IMG Worlds of Adventure, The Cartoon Network Amazone Waterpark, Live Nation, Hachette and many more.

From The Turner UK Press Release: The Powerpuff Girls Celebrate 20 Years of Saving the World Before Bedtime

Cartoon Network announced today that The Powerpuff Girls will be celebrating its 20th anniversary. As the original harbingers of girl power, the iconic brand has been an inspiration to generations of girls and young women since its initial launch in November 1998. The celebration will begin in February with the global rollout of new episodes, events and products that will continue into 2019. Fourth sister Bliss will also return throughout the year.

From the moment they started to save the world before bedtime, these three superhero sisters, Blossom, Bubbles and Buttercup, became more than characters on a show, but a global phenomenon with a message of empowerment that continues to resonate today with the reimagined series that debuted in 2016.

The Powerpuff Girls won a 2017 Gracie Award in the “Family Series – National” category, recognizing high-quality programming for girls and women. The series has also played an important part in Cartoon Network’s overall commitment to STEAM education by inspiring children to learn coding with special episodes and programs including Google’s Made with Code GIF: The Powerpuff Girls and Scratch from the MIT Media lab.

With more than $2.5 billion in retail sales generated since its original debut, The Powerpuff Girls is one of the most enduring and top-grossing Cartoon Network brands of all time. Over the years, Cartoon Network has teamed with a roster of more than 150 global licensing partners across toys, apparel, publishing and themed entertainment, among others. Those partners have included: designer Jeremy Scott and Moschino on a global fashion collaboration that was launched in 2016, Hot Topic, C & A Department Store, Miniso, El Corte Ingles, Reserved, TVOE, Fyodor Golan, Saucette, Bizuu, Peripera, 7.Modifier, Spin Master, McDonalds, Ferrero, Cold Stone Creamery, IMG Worlds, Cartoon Network Amazone, Live Nation, Hachette and many more.

The Powerpuff Girls is produced by Cartoon Network Studios, with Nick Jennings serving as executive producer and Bob Boyle as co-executive producer. The initial run of The Powerpuff Girls, created by Craig McCracken, premiered in 1998 and earned two Emmy Awards along with five nominations and other countless honors and accolades.

Catch The Powerpuff Girls weekdays at 11:30am on Cartoon Network in the UK.

http://powerpuffgirls.cartoonnetwork.co.uk/

Cartoon Network Panel At Fast Company Innovation Festival 2017 In New York

Cartoon Network Panel At Fast Company Innovation Festival 2017 In New York

Cartoon Network Panel At Fast Company Innovation Festival 2017 In New York

Today (24/10/2017), there was a breakfast Cartoon Network panel event at the Fast Company Innovation Festival in New York, the panel was about creative thinking and how it can help the next generation who will face future challenges that will need fresh ideas to solve them, this includes teaching technology in schools such as computer programming and to encourage children’s creativity. The panel was called “Cartoon Network on Why the Future Belongs to Creative Thinkers” and featured a team of technology and creative experts along with the president of Cartoon Network – Christina Miller.

Professionals present at the panel include Saxs Persson, Creative Director for Minecraft; Mitch Resnick, LEGO Papert Professor of Learning Research at MIT Media Lab; Adam Leibsohn, Chief Operating Officer at GIPHY; Zach Klein, co-founder of DIY.org and Limor Fried, Engineer and Founder at Adafruit Industries. Cartoon Network have been working with MIT Media Lab, DIY.org and Mojang (the makers of the creative sandbox game – Minecraft) to encourage creative thinking among school children, which includes using the graphical programming language – Scratch or creating worlds and using command blocks and logic circuits in Minecraft either at school or in their free time.

As mentioned at the panel and in order to help the next generation, we must start focusing on kids so they can gradually change the world when they get older and to stop discouraging kids out of subjects and hobbies that they’re passionate about and interested in. Christina Miller also mentioned that creating interactive worlds and not just television shows will help foster kids’ creativity.

More tweets can be viewed on Cartoon Network PR’s Twitter Account: https://twitter.com/CartoonNetPR

https://fastcompany.swoogo.com/innovationfestival17/agenda?_ga=2.71523476.661505458.1508873233-1113319775.1508873233