Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Cartoon Network At CES 2019 Kids, Creativity & Tech: Adding Humor And Heart Session 10th January

Starting today (8th January) in Las Vegas is CES (Consumer Electronics Show) 2019, one of the world’s most largest and important technology industry trade shows, this year the convention is held between 8th and 11th January. Cartoon Network will be at the convention this year with their very own session – Kids, Creativity & Tech: Adding Humor and Heart.

Lately, Cartoon Network has been focusing on their STEAM (Science, Technology, Engineering, Art and Mathematics) initiative especially in the areas of programming and electronics, forging partnerships with the Scratch Foundation, Microsoft, Adafruit and many more, CN’s STEAM initiative has even spread as far as the Middle East and Southeast Asia. The Cartoon Network panel at CES will be about combining creativity and technology and how to use CN’s unique humour and heartwarming animation storytelling with the expertise of their tech industry partners. In the session, Ryan Harwell – Director of Digital Development at Cartoon Network USA and Jill King – Senior Vice President, Marketing and Partnerships at Cartoon Network USA will be talking about their latest efforts to inspire the next generation of creators and innovators, also joining in, is the Program Manager for Microsoft MakeCode – Jacqueline Russell. The session will be moderated by Mashable Entertainment Reporter – Jess Joho.

The session will be held at CES 2019’s Kids@Play and FamilyTech Summit on Thursday 10th January (was 8th January) between 11.30am and 11.50am.

https://kidsandfamilytech.com/blog/Sessions/kids-creativity-tech-adding-humor-and-heart/

Cartoon Network USA Teams Up With Adafruit And Microsoft’s MakeCode For Educational Cartoon Character Themed Electronic Projects

Cartoon Network USA Teams Up With Adafruit And Microsoft's MakeCode For Educational Cartoon Character Themed Electronic Projects

Cartoon Network USA Teams Up With Adafruit And Microsoft’s MakeCode For Educational Cartoon Character Themed Electronic Projects

Cartoon Network USA has teamed up with Microsoft’s computer coding programming environment – MakeCode and online electronics education/electronic components supplier – Adafruit for a series of Cartoon Network themed projects to help inspire young people to code and to create and construct their own electronic projects using paper or card and small electronic components. The partnership with Microsoft and Adafruit is Cartoon Network’s latest development for its ongoing STEAM (Science, Technology, Engineering, Art, and Mathematics) initiative.

Projects include an electronic version of Ice King’s and Princess Bubblegum’s crown from Adventure Time, which have light and sound effects. Kids can also create their own version of Darwin from The Amazing World of Gumball which lights up and makes sounds when you shake him. There’s a glow-in-the-dark sign activity, a Finn cup lamp activity, a Jake “Hot Potato/Dog” game, a BMO music box activity that plays different sounds at a different tempo when moved and an activity based on the Enchiridion book from Adventure Time where players have to collect all the gems.

All project instructions require Adafruit Circuit Playground Express micro-controller device, Microsoft’s MakeCode coding development tool (either in the web browser or the Windows 10 app) and also some imagination and inspiration too.

Jill King, Senior Vice President of Marketing and Partnerships at Cartoon Network USA also commented on the technology learning partnership with Adafruit and Microsoft, she said:

“This generation of kids is the most diverse, mobile generation ever. They immerse themselves in content, not just as consumers, but as creators, We see this partnership as bringing best-in-class offerings together to inspire kids. With software from Microsoft, hardware from Adafruit, and characters that kids love from Cartoon Network, we hope to fuel their creative confidence, self-expression, and curiosity.”

All Cartoon Network Adafruit/MakeCode project documentation can be viewed on the link below:

https://makecode.adafruit.com/projects/cartoon-network

MakeCode Coding Environment for Adafruit Circuit Playground Express (Web Browser):

https://makecode.adafruit.com/

MakeCode Coding Environment for Adafruit Circuit Playground Express (Windows 10 app):

https://www.microsoft.com/en-us/p/makecode-for-adafruit/9pgzhwsk0pgd?activetab=pivot:overviewtab

https://www.latimes.com/entertainment/herocomplex/la-et-hc-cartoon-network-microsoft-adafruit-coding-20190107-story.html

Cartoon Network Philippines’ Computer Programming Learning Initiative Code The Future Returns With Code The Future 2.0

Cartoon Network Philippines' Computer Programming Learning Initiative Code The Future Returns With Code The Future 2.0

Cartoon Network Philippines’ Computer Programming Learning Initiative Code The Future Returns With Code The Future 2.0

Cartoon Network Philippines’ computer programming learning initiative – Code The Future has returned for 2018/2019 after a successful launch in July 2017. The updated edition of initiative – Code The Future 2.0 will continue to educate children about the basic knowledge of computer coding and also to help improve their analytical, problem solving and creative skills.

The initiative is organised in partnership with SMILE Group – a STEAM (Science, Technology, Engineering, Arts and Mathematics) education company based in the Philippines. With the use of Cartoon Network’s graphical content from animated shows such as OK K.O.! Let’s Be Heroes, The Powerpuff Girls, Adventure Time, and We Bare Bears, kids will have more fun when learning the basics of coding. Code The Future 2.0 will be aimed at kids aged between 8 and 10 years old and will be rolled out across ten schools in the Metro Manila area. Code The Future 2.0 uses the child friendly programming language – Scratch. Scratch is a globally recognised easy-to-learn programming language taught in schools all over the world.

In a statement regarding the continuing Code The Future initiative, Turner Philippines country manager – Jia Salindong-Du said: “Having fun in an immersive and interactive way is an effective tool in learning a new skill. Learning the basics of coding and computer programming is a skill that young Filipinos must learn in order to cope and meet the demands of the future. With the integration of Cartoon Network characters, we’re making coding fun, cool and easier for kids to understand!”

For more information about Code the Future 2.0 visit www.facebook.com/CartoonNetworkAsia or the Cartoon Network Philippines television channel on Cignal Digital TV Channel 220 (HD), Sky Direct Channel 15 (HD), SkyCable Channel 178 (HD), and Destiny Cable Channel 178 (HD Digital).

About SMILE Group

SMILE Group, whose name stands for “Specializing on Modern Interactive Learning Experiences”, is a group of passionate individuals advocating for STEM and STEAM Education by providing learning experiences that are hands-on and minds-on, contributing to the holistic development of children as young as 4 years old. SMILE Group aims to reach as many individuals in the Philippines as possible with programs like Engineering for Kids, Challenge Island, and the homegrown SMILE programs, which are based on STEM and STEAM Education.

https://www.regularcapital.com/2017/07/cartoon-network-asia-pacific-launches-computer-programming-learning-initiative/

http://thefanboyseo.com/2018/11/27/code-the-future-with-cartoon-network-is-back/